01Study design
Computational Thinking
& Human–AI Teaming
A game-based learning study of computational thinking and human–AI teaming, centered on a block-based coding game.
GAME / DESIGN FOCUSBuilding, testing, and debugging solutions form the core play loop. Planned AI guidance is being designed to support problem solving while leaving control with the learner.
RESEARCH QUESTIONHow do AI interaction designs shape learners’ reasoning and control during gameplay?
Computational thinkingGenerative AIHuman agency
02Prototype development
LessonMesh
An AI-assisted 3D authoring prototype for STEM teachers. It supports generating, editing, saving, and exporting models; teacher co-design and sharing/remixing features remain planned.
GAME / DESIGN FOCUSExploring how teachers could create and adapt 3D assets for educational games and immersive learning activities. LessonMesh is an authoring tool, not a standalone game.
RESEARCH QUESTIONHow do teachers evaluate and adapt AI-generated assets for their instructional goals and game-based activities?
Teacher authoring3D representationsCo-creation
03Planned study
EmbodiedAI Studio
A planned participatory-design study of a teacher-directed authoring tool for movement-based STEM games.
GAME / DESIGN FOCUSConnecting learning goals to bodily actions and game rules, so movement is part of how a game is played and learned from. AI-generated design suggestions would remain editable by teachers.
RESEARCH QUESTIONWhat helps teachers create embodied game mechanics that make movement meaningful for learning?
Embodied learningParticipatory designTeacher agency
04Collaboration & planning
Astronomy Learning
Across Settings
A collaboration with Clark Planetarium exploring educational astronomy games that connect classroom learning with planetarium experiences.
GAME / DESIGN FOCUSPlanning connected game activities around prediction, observation, and evidence—linking what learners do before, during, and after a planetarium visit.
RESEARCH QUESTIONHow can game challenges help learners use evidence to revise explanations across classroom and planetarium settings?
Informal STEMAstronomyLearning across settings
05Research planning
Statistics Learning
Games & Simulations
A planned simulation-based learning environment for statistics, exploring game-based activities alongside instructor-configured AI guidance.
GAME / DESIGN FOCUSProposed simulation-based game challenges would let learners adjust variables, test predictions, and explain outcomes, connecting experimentation with statistical concepts.
RESEARCH QUESTIONHow can simulation-based game challenges and AI guidance support statistical reasoning rather than answer seeking?
Statistical reasoningSimulation gamesExperiential learning
06Research planning
Spatial Reasoning Games
Planned games for exploring folding, mental rotation, and spatial transformations through interactive challenges.
GAME / DESIGN FOCUSSpatial challenges in which learners would manipulate shapes, test transformations, and revise solutions. Planned studies consider how game feedback and problem design support learning and transfer.
RESEARCH QUESTIONHow can game challenges help learners transfer spatial strategies to unfamiliar shapes and problems?
Spatial reasoningGame-based learningTransfer