THE UNIVERSITY OF UTAH DIVISION OF GAMES

GLIDELAB / PROJECTS & DIRECTIONS

Research – Projects

We design, develop, and study educational games, serious games, and the tools used to create them. Projects span game-based learning, human–AI interaction, and immersive experiences—from K–12 classrooms and planetariums to emerging work with adults and older adults.

Current projects

Games, authoring tools, and studies at different stages of development.

01Study design

Computational Thinking
& Human–AI Teaming

A game-based learning study of computational thinking and human–AI teaming, centered on a block-based coding game.

GAME / DESIGN FOCUSBuilding, testing, and debugging solutions form the core play loop. Planned AI guidance is being designed to support problem solving while leaving control with the learner.

RESEARCH QUESTIONHow do AI interaction designs shape learners’ reasoning and control during gameplay?

Computational thinkingGenerative AIHuman agency
02Prototype development

LessonMesh

An AI-assisted 3D authoring prototype for STEM teachers. It supports generating, editing, saving, and exporting models; teacher co-design and sharing/remixing features remain planned.

GAME / DESIGN FOCUSExploring how teachers could create and adapt 3D assets for educational games and immersive learning activities. LessonMesh is an authoring tool, not a standalone game.

RESEARCH QUESTIONHow do teachers evaluate and adapt AI-generated assets for their instructional goals and game-based activities?

Teacher authoring3D representationsCo-creation
03Planned study

EmbodiedAI Studio

A planned participatory-design study of a teacher-directed authoring tool for movement-based STEM games.

GAME / DESIGN FOCUSConnecting learning goals to bodily actions and game rules, so movement is part of how a game is played and learned from. AI-generated design suggestions would remain editable by teachers.

RESEARCH QUESTIONWhat helps teachers create embodied game mechanics that make movement meaningful for learning?

Embodied learningParticipatory designTeacher agency
04Collaboration & planning

Astronomy Learning
Across Settings

A collaboration with Clark Planetarium exploring educational astronomy games that connect classroom learning with planetarium experiences.

GAME / DESIGN FOCUSPlanning connected game activities around prediction, observation, and evidence—linking what learners do before, during, and after a planetarium visit.

RESEARCH QUESTIONHow can game challenges help learners use evidence to revise explanations across classroom and planetarium settings?

Informal STEMAstronomyLearning across settings
05Research planning

Statistics Learning
Games & Simulations

A planned simulation-based learning environment for statistics, exploring game-based activities alongside instructor-configured AI guidance.

GAME / DESIGN FOCUSProposed simulation-based game challenges would let learners adjust variables, test predictions, and explain outcomes, connecting experimentation with statistical concepts.

RESEARCH QUESTIONHow can simulation-based game challenges and AI guidance support statistical reasoning rather than answer seeking?

Statistical reasoningSimulation gamesExperiential learning
06Research planning

Spatial Reasoning Games

Planned games for exploring folding, mental rotation, and spatial transformations through interactive challenges.

GAME / DESIGN FOCUSSpatial challenges in which learners would manipulate shapes, test transformations, and revise solutions. Planned studies consider how game feedback and problem design support learning and transfer.

RESEARCH QUESTIONHow can game challenges help learners transfer spatial strategies to unfamiliar shapes and problems?

Spatial reasoningGame-based learningTransfer

Emerging directions

Game concepts and game-making programs in early planning.

ENVIRONMENTAL LEARNING

Utah AirLab

A proposed air-quality inquiry game for learning through prediction, experimentation, and evidence-based explanations.

GAME CONCEPTPlayers would investigate air-quality scenarios, test ideas, and use evidence to explain changing conditions.

Proposed
ACCESSIBLE LEARNING

Mobility & Everyday Technology

An early serious-game concept for older adults, including learners with cognitive challenges, to practice transportation-app tasks.

GAME CONCEPTProposed gameplay centers on simulated everyday travel decisions, with guidance and opportunities to try again.

Concept
TEACHER LEARNING

AI-Assisted Teacher Game Jams

A proposed professional learning program in which teachers design and prototype classroom games with AI assistance and student design mentors.

GAME-MAKING FOCUSSmall, playable prototypes would connect a classroom learning objective with game rules, feedback, and interaction.

Program planning